Artificial Intelligence for Feeling Analysis in Video Games




Visión artificial, machine learning, design thinking, lean start-up, scrum, Inteligencia Artificial


Students from the State Distance University of Costa Rica develop video games then the feelings they transmit are evaluated. The objectives of this research are focused on determining a solution that, through artificial intelligence, automates its review. For this reason, relevant concepts are addressed, those that are related to Artificial Intelligence and its domain area: “Machine Learning”. Regarding the methodological framework, it is made up of agile methodologies that through its tools allow establishing a business plan and a solution model. Finally, conclusions and recommendations are detailed according to the results of the analysis.


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How to Cite

García Regalado, U., & Carballo Valverde, Y. (2022). Artificial Intelligence for Feeling Analysis in Video Games. TECHNO REVIEW. International Technology, Science and Society Review /Revista Internacional De Tecnología, Ciencia Y Sociedad, 11(2), 185–198.



Research Articles (Special Issue)