An Interdisciplinary Learning: the "Simulation Game of the EU Budget"
The European Union is a very complex political, legal and economic ensemble. Each discipline usually focuses on some aspects at the same time that avoids others. For this reason, it is quite difficult that students acquire a general vision of the whole. It is equally true that some transversal and practical skills like teamwork, negotiation, leadership or taking decisions, are very difficult to be trained by traditional teaching means. It is precisely these skills which are more demanded by companies and institutions. This paper argues that simulation games seem to be well suited to fulfill both objectives and shows results of the application of one simulation game focused on the bargaining process of the EU to pass its budget. This interdisciplinary game has been played by American and European students of business and it has shown to be a useful tool for these students to understand better the functioning of the EU as much as to improve their practical skills.
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