EDUTECH REVIEW. International Education Technologies Review https://journals.eagora.org/revEDUTECH <p><em>EDUTECH REVIEW. International Education Technologies Review</em>&nbsp;investigates the role of technology in education and reflects on the learning dynamics mediated by technology. It provides a forum for anyone interested in education, in all its stages and forms, and in its adaptation to new technologies and digital media: teachers, editors, researchers, etc.</p> <p>The journal publishes articles written in a rigorous academic format, texts by theoretical as practical orientation, with a prescriptive and descriptive approach, including the narratives of technological practices, and the effects of said practices. Articles presenting the state of the art of this specialty, as well as texts proposing methodological prescriptions, are especially welcome.</p> <p><em>EDUTECH REVIEW</em>&nbsp;is a peer-reviewed scientific journal inspired by the ethical code of developed publications by COPE (https://www.um.es/ead/red/etica.pdf). It has qualitative content review processes that guarantee the publication of works of the highest scientific quality. The arbitration system uses external evaluators to this editorial. Only original texts are accepted for publication.</p> <p>Editorial decisions are not affected by the origin of the manuscript, including the authors' nationality, ethnicity, political beliefs, race or religion. Decisions to edit or publish are not determined by government or other agency policies, that is, by policies other than those of the magazine itself.</p> Global Knowledge Academics en-US EDUTECH REVIEW. International Education Technologies Review 2695-9925 Conceptual Framework for Distributed Virtual Training, Integral to Life on a Global Scale from an Ecosystem Approach https://journals.eagora.org/revEDUTECH/article/view/2347 <p>Thanks to information and communications technologies (ICT), education systems have had an unprecedented momentum, have been extended worldwide and can be accessible regardless of geographic location; But this potential could give it a greater boost, a system of distributed training, integrating formal, non-formal and informal education, with the world of work and culture. In this work, a theoretical-conceptual critical approach was carried out to support, from an ecosystem approach, the redesign of distributed and collaborative educational ecosystems for a distributed, comprehensive virtual education and for life on a world scale.</p> Víctor Germán Sánchez Arias Copyright (c) 2020-06-26 2020-06-26 7 1 1 17 10.37467/gka-revedutech.v6.2347 Anticipatory Spaces in Informatics: Two Educational Proposals https://journals.eagora.org/revEDUTECH/article/view/1942 <p>The term "anticipatory space", used in multiple disciplines, had no formal definition in Informatics. Concepts related to the virtual were analysed in order to arrive at a definition within that field, and a possible classification was set forth. Moreover, FI3D is presented as an example, which is an application used as the basis for two educational proposals that allowed the analysis and evaluation of the impact of having an anticipatory space -- TIVU Virtual, a challenge-based serious game aimed at University first-year students, and ProBots3D, an environment for the first approach to programming at schools.</p> Viviana Harari Claudia Mariana Banchoff Tzancoff Copyright (c) 2020-07-09 2020-07-09 7 1 19 28 10.37467/gka-revedutech.v7.1942 Learning Styles and their Adaptability to Information and Communication Technologies in Foreign Language Teaching https://journals.eagora.org/revEDUTECH/article/view/2458 <p>Virtual learning is offered to students as part of didactic programs where tasks performed through ICT may not consider the variety of existing learning profiles or styles and turn out to be not sufficient for some of the learners. The study presents the use and profile of the different learning styles applied to foreign language teaching and their interaction with didactic materials in regard to the use of ICT resources and their different applications.</p> Paz Díez Arcón Copyright (c) 2020-07-09 2020-07-09 7 1 29 35 10.37467/gka-revedutech.v7.2458 The Learning of Technological Entrepreneurship and Innovation from a University Environment with Impact to Society https://journals.eagora.org/revEDUTECH/article/view/2456 <p>In Mexico before September 30, 2019, public universities, was to train employees generating unemployment in graduate students. By establishing a program of technological entrepreneurship and innovation, will it comply with the LGE? The general objective of carrying out a study of the impact of entrepreneurship received during their training as engineers in mechatronic terminal line automation of active students and graduates 2015-2018, this will allow to develop an entrepreneurship program. Methodology is quantitative, phenomenological and ethnographic, in the UAQ in the FI applying surveys. Results are optional and not curricular. Conclusion The proposed entrepreneurship study program complies with the LGE.</p> Sandra Hernández López Copyright (c) 2020-07-09 2020-07-09 7 1 37 54 10.37467/gka-revedutech.v7.2456 Use of the Mobile Devices of the Main Actors of the Teaching and Learning Process in the University: Application of Information and Communication Technologies to education https://journals.eagora.org/revEDUTECH/article/view/2323 <p class="p1">The research seeks to provide relevant information on the use given by teachers and students of the university to mobile devices, linked to the teaching and learning processes. The study seeks to obtain meaningful information about the impact and the potential use of ICT in university education, to favor the UCCuyo's technological and digital development policy and to contribute to the development and investment decisions of the technological area.</p> Gustavo Mangisch Lucía Ghilardi Virna Vinader Josefina Avelin María del Rosario Mangisch Copyright (c) 2020-09-17 2020-09-17 7 1 55 65 10.37467/gka-revedutech.v7.2323 Metacognition and problem-resolution for College Students https://journals.eagora.org/revEDUTECH/article/view/2581 <p>Learning in virtual environments consists of a conscious, planned and controlled process (metacognitive skills), so the teacher must identify if there are difficulties. The objective was to identify metacognitive skills in higher level students through knowing their planning and control capacity in a game situation (Tower of Hanoi) (Flores, Ostrosky y Lozano, 2013). 93 students participated, average of 20 years (60 women and 33 men). Overall results point to average performance in your planning capacity and in execution time. However, some participants will need more personalized accompaniment.</p> Dulce María Flores Olvera Carolina Pacheco Sosa Copyright (c) 2020-09-18 2020-09-18 7 1 67 80 10.37467/gka-revedutech.v7.2581